Do games promote learning? How should you accommodate learning styles? When is active learning ineffective? Which delivery media is best for learning? The training field invests over 100 billion dollars a year in the U.S. alone. How much of this investment is wasted on training fads that have no evidence of effectiveness? In this presentation or workshop I will describe the facts and fiction behind common training myths such as:
"I now see a clearer picture of what I need to focus my efforts on"